Initialize engine version: 5.6.0f3 (497a0f351392)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:   NVIDIA
    VRAM:     8145 MB
    Driver:   21.21.13.7653
Begin MonoManager ReloadAssembly
Platform assembly: E:\Files\7 10 2017\Rove3D_v013\ExampleProject\Builds\2\Barrel_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Files\7 10 2017\Rove3D_v013\ExampleProject\Builds\2\Barrel_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Files\7 10 2017\Rove3D_v013\ExampleProject\Builds\2\Barrel_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Files\7 10 2017\Rove3D_v013\ExampleProject\Builds\2\Barrel_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Files\7 10 2017\Rove3D_v013\ExampleProject\Builds\2\Barrel_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Files\7 10 2017\Rove3D_v013\ExampleProject\Builds\2\Barrel_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Files\7 10 2017\Rove3D_v013\ExampleProject\Builds\2\Barrel_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\Files\7 10 2017\Rove3D_v013\ExampleProject\Builds\2\Barrel_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.078 seconds
Platform assembly: E:\Files\7 10 2017\Rove3D_v013\ExampleProject\Builds\2\Barrel_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Files\7 10 2017\Rove3D_v013\ExampleProject\Builds\2\Barrel_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.743060 ms
Setting up 4 worker threads for Enlighten.
  Thread -> id: 201c -> priority: 1 
  Thread -> id: 4350 -> priority: 1 
  Thread -> id: 2d50 -> priority: 1 
  Thread -> id: 3f10 -> priority: 1 
